Simulations+in+Education

//[|Sims v. Games]// "The difference between computer simulations and computer games is subtle but important. At the core, the distinction is that simulations are about things (or systems) and how they behave, and games are about a fun user experience." By Marc Prensky

//[|Simulation Nation: The Promise of Virtual Experiences]// Inventive computer sims can turn dull lessons into hyperreal experiences--if we can get educators to use them. By Marc Prensky

[|Visually Speaking] "Educators must acknowledge that there are now two parallel tracks for learning, both equally critical to understand. Running alongside the traditional 3 Rs -- readin', 'ritin', and 'rithmetic -- are the three arts: dance, music, and the visual arts. To ignore this new language of media and sensory literacy is to shortchange in a crucial way the education of our children." By Leonard Shlain